Proceeds from sales will be donated in the first instance to the Coventry Rape and Sexual Abuse Centre, to support its work combatting (often gender-based) violence. If you are able, please consider buying the professionally printed game. You can download the rules and cards for free and print your own copies, or arrange your own online game. The games have been developed on a not-for-profit basis. The game is over when one player loses all 10 points, and their black card is revoked. After shuffling the cards and having them cut, the dealer deals 17 cards to each player, one by one and face down, beginning with eldest hand (left of dealer). 5 Dealing edit The dealer may be chosen by cards lowest deals. See the tabs above for discussion of historical context (including reflections on how accurately the games reflect historical reality), and further resources, including for teaching. Rules edit The following rules are based on Arnold (1995). The games aim to provide a sensitive, non-sensationalised exploration of the witch hunts, promoting understanding of the historical backdrop and empathy for victims. It includes two card games, The Dregs of Days and Lying Lips, both of which are suitable for use at home or in school or university classrooms (age range 14+). Developed by a team at the University of Warwick, Witch Hunt 1649 offers a fun and educational exploration of the early modern witch hunts.
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